D3DX10CheckVersion% = 2
D3DX10CompileFromFile% = 11
D3DX10CompileFromMemory% = 13
D3DX10CompileFromResource% = 13
D3DX10ComputeNormalMap% = 5
D3DX10CreateAsyncCompilerProcessor% = 10
D3DX10CreateAsyncEffectCreateProcessor% = 10
D3DX10CreateAsyncEffectPoolCreateProcessor% = 9
D3DX10CreateAsyncFileLoader% = 2
D3DX10CreateAsyncMemoryLoader% = 3
D3DX10CreateAsyncResourceLoader% = 3
D3DX10CreateAsyncShaderPreprocessProcessor% = 6
D3DX10CreateAsyncShaderResourceViewProcessor% = 3
D3DX10CreateAsyncTextureInfoProcessor% = 2
D3DX10CreateAsyncTextureProcessor% = 3
D3DX10CreateDevice% = 5
D3DX10CreateDeviceAndSwapChain% = 7
D3DX10CreateEffectFromFile% = 12
D3DX10CreateEffectFromMemory% = 14
D3DX10CreateEffectFromResource% = 14
D3DX10CreateEffectPoolFromFile% = 11
D3DX10CreateEffectPoolFromMemory% = 13
D3DX10CreateEffectPoolFromResource% = 13
D3DX10CreateFont% = 12
D3DX10CreateFontIndirect% = 3
D3DX10CreateMesh% = 8
D3DX10CreateShaderResourceViewFromFile% = 6
D3DX10CreateShaderResourceViewFromMemory% = 7
D3DX10CreateShaderResourceViewFromResource% = 7
D3DX10CreateSkinInfo% = 1
D3DX10CreateSprite% = 3
D3DX10CreateTextureFromFile% = 6
D3DX10CreateTextureFromMemory% = 7
D3DX10CreateTextureFromResource% = 7
D3DX10DebugMute% = 1
D3DX10DisassembleEffect% = 3
D3DX10DisassembleShader% = 5
D3DX10FilterTexture% = 3
D3DX10GetFeatureLevel1% = 2
D3DX10GetImageInfoFromFile% = 4
D3DX10GetImageInfoFromMemory% = 5
D3DX10GetImageInfoFromResource% = 5
D3DX10LoadTextureFromTexture% = 3
D3DX10PreprocessShaderFromFile% = 7
D3DX10PreprocessShaderFromMemory% = 9
D3DX10PreprocessShaderFromResource% = 9
D3DX10ReflectShader% = 3
D3DX10SHProjectCubeMap% = 5
D3DX10SaveTextureToFile% = 3
D3DX10SaveTextureToMemory% = 4
D3DX10UnsetAllDeviceObjects% = 1
D3DXBoxBoundProbe% = 4
D3DXColorAdjustContrast% = 3
D3DXColorAdjustSaturation% = 3
D3DXComputeBoundingBox% = 5
D3DXComputeBoundingSphere% = 5
D3DXCpuOptimizations% = 1
D3DXCreateMatrixStack% = 2
D3DXFloat16To32Array% = 3
D3DXFloat32To16Array% = 3
D3DXFresnelTerm% = 2
D3DXIntersectTri% = 8
D3DXMatrixAffineTransformation2D% = 5
D3DXMatrixAffineTransformation% = 5
D3DXMatrixDecompose% = 4
D3DXMatrixDeterminant% = 1
D3DXMatrixInverse% = 3
D3DXMatrixLookAtLH% = 4
D3DXMatrixLookAtRH% = 4
D3DXMatrixMultiply% = 3
D3DXMatrixMultiplyTranspose% = 3
D3DXMatrixOrthoLH% = 5
D3DXMatrixOrthoOffCenterLH% = 7
D3DXMatrixOrthoOffCenterRH% = 7
D3DXMatrixOrthoRH% = 5
D3DXMatrixPerspectiveFovLH% = 5
D3DXMatrixPerspectiveFovRH% = 5
D3DXMatrixPerspectiveLH% = 5
D3DXMatrixPerspectiveOffCenterLH% = 7
D3DXMatrixPerspectiveOffCenterRH% = 7
D3DXMatrixPerspectiveRH% = 5
D3DXMatrixReflect% = 2
D3DXMatrixRotationAxis% = 3
D3DXMatrixRotationQuaternion% = 2
D3DXMatrixRotationX% = 2
D3DXMatrixRotationY% = 2
D3DXMatrixRotationYawPitchRoll% = 4
D3DXMatrixRotationZ% = 2
D3DXMatrixScaling% = 4
D3DXMatrixShadow% = 3
D3DXMatrixTransformation2D% = 7
D3DXMatrixTransformation% = 7
D3DXMatrixTranslation% = 4
D3DXMatrixTranspose% = 2
D3DXPlaneFromPointNormal% = 3
D3DXPlaneFromPoints% = 4
D3DXPlaneIntersectLine% = 4
D3DXPlaneNormalize% = 2
D3DXPlaneTransform% = 3
D3DXPlaneTransformArray% = 6
D3DXQuaternionBaryCentric% = 6
D3DXQuaternionExp% = 2
D3DXQuaternionInverse% = 2
D3DXQuaternionLn% = 2
D3DXQuaternionMultiply% = 3
D3DXQuaternionNormalize% = 2
D3DXQuaternionRotationAxis% = 3
D3DXQuaternionRotationMatrix% = 2
D3DXQuaternionRotationYawPitchRoll% = 4
D3DXQuaternionSlerp% = 4
D3DXQuaternionSquad% = 6
D3DXQuaternionSquadSetup% = 7
D3DXQuaternionToAxisAngle% = 3
D3DXSHAdd% = 4
D3DXSHDot% = 3
D3DXSHEvalConeLight% = 9
D3DXSHEvalDirection% = 3
D3DXSHEvalDirectionalLight% = 8
D3DXSHEvalHemisphereLight% = 13
D3DXSHEvalSphericalLight% = 9
D3DXSHMultiply2% = 3
D3DXSHMultiply3% = 3
D3DXSHMultiply4% = 3
D3DXSHMultiply5% = 3
D3DXSHMultiply6% = 3
D3DXSHRotate% = 4
D3DXSHRotateZ% = 4
D3DXSHScale% = 4
D3DXSphereBoundProbe% = 4
D3DXVec2BaryCentric% = 6
D3DXVec2CatmullRom% = 6
D3DXVec2Hermite% = 6
D3DXVec2Normalize% = 2
D3DXVec2Transform% = 3
D3DXVec2TransformArray% = 6
D3DXVec2TransformCoord% = 3
D3DXVec2TransformCoordArray% = 6
D3DXVec2TransformNormal% = 3
D3DXVec2TransformNormalArray% = 6
D3DXVec3BaryCentric% = 6
D3DXVec3CatmullRom% = 6
D3DXVec3Hermite% = 6
D3DXVec3Normalize% = 2
D3DXVec3Project% = 6
D3DXVec3ProjectArray% = 9
D3DXVec3Transform% = 3
D3DXVec3TransformArray% = 6
D3DXVec3TransformCoord% = 3
D3DXVec3TransformCoordArray% = 6
D3DXVec3TransformNormal% = 3
D3DXVec3TransformNormalArray% = 6
D3DXVec3Unproject% = 6
D3DXVec3UnprojectArray% = 9
D3DXVec4BaryCentric% = 6
D3DXVec4CatmullRom% = 6
D3DXVec4Cross% = 4
D3DXVec4Hermite% = 6
D3DXVec4Normalize% = 2
D3DXVec4Transform% = 3
D3DXVec4TransformArray% = 6
